What customers are really wanting from entertainment retailers in 2025
The way people buy entertainment has changed a lot. Gone are the days when customers were happy with standard services or ideas that worked for everyone. As people move toward more personalized and immersive entertainment, old rules about how stores can be set up are falling apart.
This change is especially clear in the entertainment and gaming industries. For example, Take Two Interactive’s Grand Theft Auto VI is expected to sell $2.5 billion in retail copies, which is a lot more than even big movies. In this competitive environment, even platforms like the best sweepstakes casino sites are reimagining customer engagement through sophisticated reward systems and interactive entertainment formats that blur the lines between gaming, retail, and social experiences.
The Demand for Hyper-Personalized Experiences
Customers now expect entertainment retailers to know them intimately. 71 percent of consumers expect companies to deliver personalized interactions, and 76 percent get frustrated when this doesn’t happen. This expectation extends far beyond simple product recommendations. Modern consumers want entertainment experiences that adapt to their preferences, schedules, and emotional states in real-time.
Personalization has gone beyond surface customization. Consumers need hyper-personalization, and GenAI will enable it. Entertainment retailers are using AI to personalize customer experiences. This could include streaming platforms that adjust content recommendations based on mood, gaming platforms that adjust difficulty levels based on stress, or retail environments that change their entire atmosphere based on customer profiles.
Never Miss a Retail Update!Audiences expect experiences to adapt to them, not the other way around. AI now plays a crucial role, offering dynamic itinerary planning, real-time attraction adjustments, and tailored content recommendations. This technological sophistication isn’t just appreciated—it’s becoming mandatory for customer retention.
Seamless Omnichannel Integration
The distinction between online and offline entertainment retail is disappearing entirely. 44% of retail executives want to enhance omnichannel experiences in 2025, recognizing that customers expect fluid transitions between digital and physical spaces.
Customers want to start an entertainment experience on their mobile device during their commute, continue it on their gaming console at home, and potentially extend it into a physical retail location or entertainment venue—all without losing continuity or having to restart their progress.
Back-end systems must be very advanced in order to keep track of customers’ preferences, purchase history, and engagement patterns across many touchpoints in order for this integration to work.
The expectation includes social integration. Shareable and collaborative experiences are what entertainment retail customers want. They expect to seamlessly invite friends into their entertainment experiences, compare achievements across platforms, and receive social validation for their entertainment retail choices.
Instant Gratification with Meaningful Rewards
Speed has become table stakes, but customers also demand that rapid experiences feel substantial and rewarding. Traditional loyalty programs are being abandoned in favor of dynamic reward systems that provide immediate value, unlocking exclusive content, providing early access to new releases, or offering personalized bonuses that align with specific interests.
The concept of delayed gratification has been largely rejected. Customers want instant access to purchased content, immediate confirmation of achievements, and real-time progress updates. This puts pressure on retailers to maintain robust technical infrastructure that delivers consistent, fast experiences even during peak usage.
Interactive and Immersive Engagement
Static entertainment retail experiences are becoming obsolete. Customers expect interactivity at every touchpoint—retail environments that respond to customer presence, augmented reality try-before-you-buy experiences, and customer service interactions that feel like collaborative gaming rather than traditional support transactions.
Customers want to be active in brand narratives. Gamified shopping experiences, where customers earn points, unlock achievements, and improve levels as they interact with brands, have grown. Virtual and augmented reality are now standard in premium entertainment retail.
Transparency and Authentic Communication
Entertainment retail customers have sophisticated skepticism toward marketing and corporate communications. They want complete transparency about product development, pricing, and business practices. Behind-the-scenes content, developer diaries, and open communication about failures have grown due to this expectation.
Customers particularly value authentic communication about data usage and privacy. They’re willing to share personal information to receive personalized experiences, but they expect clear explanations of how their data is being used and want granular control over their privacy settings. This transparency must extend to algorithmic decision-making, with customers expecting to understand why certain content or products are being recommended to them.
The authenticity demand also applies to customer service interactions. Entertainment retail customers can quickly identify scripted responses and automated systems. They expect customer service representatives to have genuine knowledge about products and services, and they want interactions that feel conversational rather than transactional.
Flexible Consumption Models
Traditional ownership models are being challenged by customer demands for flexible access to entertainment content and products. Subscription services, rental options, and temporary access models are becoming preferred alternatives to outright purchases for many entertainment categories.
Customers want the ability to sample products extensively before committing to purchases. This expectation has driven the popularity of free-to-play gaming models, streaming service free trials, and extensive demo versions of entertainment products. The challenge for retailers is creating sample experiences that provide genuine value while still incentivizing full purchases.
The flexibility demand extends to payment options as well. Customers expect multiple payment methods, installment plans, and the ability to use various forms of digital currency or credits earned through engagement with entertainment platforms.
Community and Social Connection
Entertainment retail customers increasingly view their purchases as entries into communities rather than simple transactions. They expect brands to facilitate connections between customers who share similar interests and to create spaces for ongoing engagement beyond the initial purchase.
This community expectation includes user-generated content opportunities, collaborative features within entertainment products, and social sharing capabilities that feel natural and rewarding rather than forced. Customers want to feel like they’re contributing to something larger than their individual entertainment experience.
The social aspect also extends to customer support, with customers expecting to be able to help each other through community forums, peer-to-peer assistance programs, and collaborative problem-solving initiatives facilitated by entertainment retailers.
Conclusion
Entertainment retail in 2025 is being shaped by customers who refuse to accept generic, static, or impersonal experiences. They demand hyper-personalization powered by artificial intelligence, without any difficulty integration across all touchpoints, instant gratification paired with meaningful rewards, immersive interactivity, radical transparency, flexible consumption options, and genuine community connections.
These expectations represent a fundamental shift toward experience creation over product distribution. Companies that adapt will thrive, while those clinging to traditional models will become obsolete. The customers have spoken—retailers must now deliver these next-generation entertainment experiences.